Saturday, November 30, 2019

Theodore Roosevelt A Life Essays - Sons Of The American Revolution

Theodore Roosevelt: A Life Theodore Roosevelt: A Life, by Nathan Miller, is an extensive biography of Theodore Roosevelt's life. Theodore Roosevelt, who was born on October 27, 1858, later went on to become one of the most influential figures of the late nineteenth and early twentieth centaury. In addition to providing an extremely detailed biography of Roosevelt, Nathan Miller also shows the lifestyles and characteristics of the society in which Theodore was raised. This book carries much significance for many reasons. First, it may be based on factual instances, but it is not solely ?just the facts.? Theodore Roosevelt: A Life also draws attention to the emotions of the characters and their opinions, not just actions. Second, it provides an accurate image of America during Theodore Roosevelt's life. Miller begins by covering the latter part of Theodore Roosevelt Sr.'s life and the events precluding the birth of Teedie, as Theodore was known during his childhood, and his siblings. Theodore was a very sickly child. This is significant as it provides a sense of contrast to the strong powerhouse into which this ?sickly boy? evolves. Theodore, early in his life, travels with his family to Europe for several years. During his early teens, Theodore returns to his home city of New York. Miller then addresses Theodore's strong will to self-improve. The author mentions young Roosevelt's experiences with weightlifting and other physical exercise in an attempt to ?make his body.? This is a very key section of Theodore's youth because it demonstrates the power of Roosevelt's will. As Theodore approached adulthood, he attended Harvard and graduated with prestige. He was introduced to the political scene at an early age. Theodore Roosevelt also fought in the ?Rough Riders? Probably the most important thing is that Theodore Roosevelt achieved presidency. While there: he implemented the ?Big Stick? diplomacy; he assumed the responsibility of the Panama Canal; and he won a Nobel Peace Prize in 1906. Theodore Roosevelt: A Life was written in 1992, although it still accurately reflects the time period in which it takes place. It shows the obvious differences between then and now. An example is using coffee as an old-fashioned cure for asthma. Another is monopolies and their stranglehold on American society, business, and free trade. This is still a delicate issue even today due to the battle Theodore Roosevelt started a hundred years ago. Also, just because it takes place a centaury ago, does not mean that everything has changed. The rivalries and feuds still exist among political parties as it has for many years. Nathan Miller also examines this in reference to the struggle with Taft for the position of Republican party candidate. The central theme conveyed to the reader is most assuredly that one should strive to succeed and always attempt to self-improve. This is probably the biggest credo by which Theodore Roosevelt lived. As a boy, he tried to build up his strength and endurance by exercising. He worked tirelessly at Harvard to receive high marks. He struggled to have his voice heard politically. Since his father had told him to make his body as a child, Roosevelt had pushed himself to the limits to prove himself. When the opportunity to prove himself came in the form of a war, Roosevelt was entirely involved. Later, he accompanied McKinley, as the vice-president of the United States, and eventually, through the assassination of William McKinley, became president. Theodore Roosevelt was not like Gerald Ford, however. Roosevelt went on to be reelected based on his popularity and his accomplishments in office. Along with this, he led an active outdoor lifestyle. He would travel constantly to pursue big-game hunting. He had the confidence to form his own political party to rival Taft. These are all actions of a dedicated and driven man. Roosevelt seemed to live by the notion that ?life was meant to be lived.? He seemed to squeeze every drop out of his life, attempting not to miss anything. In a summation, Nathan Miller's Theodore Roosevelt: A Life is a truthful and accurate depiction of not only one man and his extraordinary life, but also the underlying strength that forced a small, sickly, asthmatic boy into a strong, intelligent and influential world leader. It was the power of Theodore Roosevelt's will that enabled him to do so, and

Tuesday, November 26, 2019

The Effect of Interactivity with a Music Video Game on Second Language Vocabulary Recall Essays

The Effect of Interactivity with a Music Video Game on Second Language Vocabulary Recall Essays The Effect of Interactivity with a Music Video Game on Second Language Vocabulary Recall Essay The Effect of Interactivity with a Music Video Game on Second Language Vocabulary Recall Essay This research has been done by Jonathan deHaan. W. Michael Reed and Katsuko Kuwada. Jonathan deHaan is an Associate Professor in the Faculty of International Relations at the University of Shizuoka. He earned his Ph. D. in Educational Communication and Technology from New York University. His research focuses on 2nd linguistic communication acquisition and learning with games and simulations. As for W. Michael Reed. he was a retired professor of Educational Communication and Technology at New York University and the IRB/IACUC Administrator for Radford University in Virginia. His research involvements spanned over a 25-year period and focused on educational computer science. problem-solving. metacognition. and composing procedures. Meanwhile. Katsuko Kuwada is a doctorial pupil in the International Cultural Studies plan at Tohoku University. She investigates linguistic communication and civilization ; her current research compares the usage of first-person topics in Nipponese and English based on different cultural backgrounds. The intent of this research is to cognize physical interactivity of a 2nd linguistic communication music picture game is manipulated to look into the consequence of interactivity on vocabulary acquisition and cognitive burden ( deHaan. Reed A ; Kuwada. 2010 ) or in simpler manner is to look into whether the interactivity ( and at the same time presented text. sound and life ) of picture game is immaterial cognitive burden ( therefore holding a negative consequence on larning ) or germane burden ( therefore holding a positive consequence on larning ) ( deHaan. Reed A ; Kuwada. 2010 ) . Overview The research inquiry that been highlighted here is to see interactivity of 2nd linguistic communication on music picture game on remembering vocabulary. This research captured my attending due to the use of media in learning English as 2nd linguistic communication to undergraduate Nipponese pupils. As we all know. multimedia engineering has been implemented in linguistic communication acquisition to pull every bit good as to actuate 2nd linguistic communication user to be able to comprehend. learn and bask English linguistic communication. This research is important to this aeon. in which multimedia is being integrated in linguistic communication acquisition. Thus Professor deHaan. Prof. Reed and DR. Kuwada focal point on what represent a game instead so what can be added to a game to do it accessible and gratifying in learning and larning procedure. In this research it has depicted that human cognitive architecture consists of a limited short-run memory’ ( Baddeley. 1992. Miller. 1959 ) . and a game’s complex elements ( e. g. usic. captions and wordss ) can make an inalterable high demand on working memory ( intrinsic cognitive burden ) . it is of import to understand whether a media characteristics. such as interactivity. show a pupil with unneeded immaterial cognitive burden. which interferes with larning. or germane burden. which enhances acquisition ( deHaan. Reed A ; Kuwada ; 2010 ) . Analysis This research has been done to see video game interactivity would assist or impede the noticing and callba ck of 2nd linguistic communication vocabulary. ( deHaan. Reed A ; Kuwada. 2010 ) . Here the three research workers have used interactivity. linguistic communication proficiency and picture game proficiency as independent variables while cognitive burden vocabulary written callback. and participant sentiments as dependent steps. Eighty undergraduates in which 65 of them are males and 15 of them are females in a scope of age about 18 to 24. from Computer Science University in rural Japan. Subjects’ female parent lingua is Nipponese and has 6 to 11 old ages of formal English instruction. Participants were paired and one participant in each brace was indiscriminately assigned to either drama or watch the picture game. and this been conducted in research lab. for 20 proceedingss long. Professor deHaan. Prof. Reed and Dr. Kuwada. instructed the participants to play or watch the game and larn the words of the blame. The video game degree was repeated five times by all braces. The participants were non allowed to take notes or utilize their lexicons and even non allowed to see and what more to interact with one and another. The stuff that was used in this research was Parappa the Rapper 2. Straight after cease with the experiment. participants would be given subjects from the game and were used as written cloze trial. where participants were required to compose the losing words from the game’s blame in the text’s spaces. This trial been repeated once more after 2 hebdomads. The consequence after the trial depicted that watchers of the picture game recalled significantly more vocabulary points compare to the participants. Therefore because spectators focus merely on the objects in the game and the sentences depicting the images without even have to incorporate with the game console. Meanwhile. the participants have to both focal points on the integrating with game and with console every bit good as their integrating with the sentences depicting the images. to such a grade the participants are holding cognitive tonss. Critique and Evaluation This research is focus on consequence of interactivity with music picture game on 2nd linguistic communication vocabulary callback. After exhaustively read the research paper I have found out that Professor deHaan. Prof. Reed and Kuwada pay cogently attending to cognize whether video game ( multimedia engineering ) would assist or impede noticing and recall 2nd linguistic communication vocabulary. Here the three research workers focus on cognitivist position in which harmonizing to Jean Piaget ( 1977 ) . mental procedure of an single usage in reacting to their environment. Cognitivism trades with how people think. work out jobs and do determinations. When the participants interact with the game they are utilizing their cognitive ability to prosecute with the stairss that they need to result in order to travel up to the following degree of the game every bit good as to convene on the wordss given in the game. Here the participants are reacting to their environment. nevertheless being cognitive tonss between fixating on the game and prosecuting to the wordss somehow has distracted them from concentrating on the vocabulary. Therefore has made them failed to remember the vocabulary during vocabulary recall trial. Meanwhile. the spectators do non confront the cognitive burden due to entirely one manner interaction ( having the input ) between them and the picture game. therefore has given them clip to give great item utilizing memorisation method. which is one of the 6 cognitive acquisition schemes ( Rubin A ; Wenden. 1987 ) . to indulge in the game. Furthermore. this research has proven that by utilizing video game can assist to help linguistic communication larning in 2nd linguistic communication leaner. As been reference by Hubbard ( 1991 ) . linguistic communication acquisition may go on with video game as linguistic communication is involved in the drama. It is easy to accept linguistic communication larning evolves through game as linguistic communication and job resolution are correlated and what more pupils seem to bask it. Despite that. the research has significantly highlighted that by watching the media ( game ) . in rebelliousness of affecting in it. can do the scholars notice and remembering more vocabulary items’ ( deHaan. Reed A ; Kuwada. 2010 ) . as they have merely to concentrate on the wordss merely. Hence consolidate that use of multimedia engineering ( game ) in linguistic communication category does non impede the linguistic communication acquisition. However. instructors must size up type of game that they want to utilize in their linguistic communication category. Nevertheless. in larning 2nd linguistic communication it is non adequate by merely interact with game and the wordss. To go competency in a linguistic communication 1 must besides portray the intent of utilizing the linguistic communication instead than merely simply know the linguistic communication yet non pass on it in purposeful conversation to reenforce the acquisition. therefore communicating is of import in linguistic communication acquisition. Like what has been mentioned by Douglas Brown ( 2000 ) . communicating is non simply an event. something that happens ; it is functional. purposive and designed to convey about some consequence. Due to that. 2 hebdomads after the research has been done. the participants been called to try 2nd trial to measure their vocabulary in remembering the game wordss. Here both participants and spectators have shown drastically cut downing of vocabulary if comparing to the old trial. This has proven that without purposeful larning pupils will non be able to prolong the vocabulary. On my behalf. I strongly believe that communicative support can heighten on linguistic communication larning via engineering. as one linguistic communication acquisition and no purposeful practise will impede the linguistic communication larning procedure. Through this research I have learnt to assent. without coaction with larning schemes ( between memorizing. recalling and pass oning via multimedia tool ) . the linguistic communication acquisition will non go purposeful and will do one larning a failure. Decision It can be concluded that physical interaction of this game has immaterial cognitive burden consequence on the participants. therefore non contributing to larning and seemed to hold unnecessarily diverted the players’ attending from the vocabulary and impede callback. Meanwhile. the spectators of the game have non exposed to the extra immaterial burden and have been able to give more cognitive resources to the intrinsic burden of the game and its linguistic communication. As a effect this research I have learnt that suited game ( multimedia ) can help linguistic communication larning procedure as pupils seemed to bask such activity. In any regard with purposeful support such as germane communicative support can counterbalance linguistic communication acquisition better. Furthermore. deduction of this research on future survey. instructors will be more selective in taking multimedia stuff for their categories and they will do certain balance input been given in the sense of interactivity and linguistic communication acquisition so that no cognitive burden will happen and impede linguistic communication larning via multimedia.

Friday, November 22, 2019

Bullying

The â€Å"peanut gallery† may not directly bully the victim, but by standing on the sidelines giving their attention to the actions they encourage they bully. Even though I am not a bully, I have been part of the â€Å"peanut gallery† that makes bullying an even worse situation. The â€Å"peanut gallery† are students that can make a positive change to stop bullying. As students, we can take action to stop bullying in our schools and I have some ideas to make this happen. I and a group of students would dedicate one week at the beginning of the school year to hold an anti-bullying campaign called â€Å"Bully Beatdown. The â€Å"Bully Beatdown† campaign would raise awareness to the issues of bullying. For the campaign kick-off, I would hold a rally for students to share their personal stories and experience with bullying. I would invite a counselor or a psychologist specializing in anti-social behavior to speak at the rally about the effects of bullying. The person could train students on anti-bullying tactics. During the â€Å"Bully Beatdown† campaign, I would have students perform skits acting out different bullying scenarios and ways they can stop bullying such as befriending a victim of bullying. To promote my campaign, I would pass out information flyers and pamphlets, buttons, and signs to post throughout the school in bathrooms, gyms, lunchrooms, and hallways. Another feature of the campaign will have students sign a social contract agreeing to not participate in bullying of any kind, to stand up for the victims of bullying, to not be a bystander to bullying, and to report bullying to teachers or a responsible adult. I would create an organization called â€Å"Bully Guardians† which is a community of students who act as a support network for students targeted by bullies. The students who were spectators to bullying can become a â€Å"Bully Guardian. † Many students are afraid to report bullying incidents they observe because they might become targets themselves. I would create an â€Å"Anonymous Email System† for those students who don’t want to report an incident in-person to a teacher or the principal. The student could send an email explaining the bullying incident they saw or encountered. After the campaign kick-off, I propose that each month schools devote a day to bully awareness and to report on the progress they’ve made to stop bullying. I believe my plan of action is practical and easy to implement in schools.

Wednesday, November 20, 2019

Funding proposal for center for bioethical mentorship for clinicians Essay

Funding proposal for center for bioethical mentorship for clinicians working with chronically disables patients &their families - Essay Example Therefore, several projects would be fundamental for a bioethical center that seeks to advance high moral character for the clinicians. The first project is the inquiry into societal change, which makes some values that were upheld in the past virtually inapplicable in the present society. Another key element that would serve as a vital project for the bioethical center is human abuse, which calls for a thorough inquiry into various forms of human abuse, both psychological and physical, which acts as a deterrent to the recovery of patients. The nature of interactions and how they impact on the patients and their relationship with clinicians is yet another relevant area of inquiry, with a view to developing basic essentials of interactions that impact positively on the patients. Any project undertaken in the above three areas will be essential part of informing the development of moral character for clinicians, owing to the fact that the areas address all the moral components that eme rges from any interaction between clinicians and

Tuesday, November 19, 2019

Cultural Analysis Research Paper Example | Topics and Well Written Essays - 1500 words

Cultural Analysis - Research Paper Example Healthcare provision is still behind in upper-middle-class countries. People in Panama have no confidence in the health care provision. They believe God is the only alternative for curing diseases. It made the researcher believe the level of education in Panama is still behind. Civilization has not taken root in most parts of Panama. To understand the women's position in the Panamanian’s society, the interviewee gave an in-depth discussion. The specific questions were how the marriage customs were practiced, attitude about separation, how women express modesty and roles of women in the society. The answers for the questions were different from what the researcher expected. It turned out that the women had no major position in Panamanian’s society. The researcher agreed with the interviewer that it would take time for Panama, to embrace the role of women in the society. For a health care provider to be culturally sensitive, he has to understand the roles of gender, sexual orientation, faith, tastes, and socioeconomic status. Physicians have to be sensitive to the unique needs of the Panama people. Sensitivity to their needs will improve the service delivery. Furthermore, asking appropriate questions, which are open-ended, will demonstrate a particular health care provider is culturally sensitive. Communication is an essential tool that will improve the patient-doctor relationship. The communication means should be able to bridge the differences between the culture of medicine and Panamanian’s beliefs and practices.

Saturday, November 16, 2019

Explain why Gatsby is considered a romantic Essay Example for Free

Explain why Gatsby is considered a romantic Essay Although F. Scott Fitzgerald’s novel, The Great Gatsby, is told from the point of view of Nick Carraway, who was one of its main characters and the first character introduced, it still mainly revolves around the story of Jay Gatsby and his romantic pursuit of Daisy Buchanan, the only woman he ever loved. While the novel initially focuses on the status of America and the morally perverted characteristics of the wealthy people in Long Island, it also emphasizes Gatsby’s quest to win back Daisy at all costs after the two separated when he participated in World War I. This is also why Gatsby can be considered a highly romantic character in the novel despite the fact that the story is not told from his perspective. In general, Gatsby’s romantic pursuit of Daisy is depicted throughout the novel except for its early chapters because he was first fully introduced near middle part of the story. Possibly the first point in the novel wherein his romantic character is illustrated was when Nick discovered from his friend, Jordan Baker, that Gatsby has been throwing massive and lavish parties every week in the hope that Daisy will visit. This was also the point where Nick, who was also the narrator and the person who documented the events of his companions, discovered Gatsby’s past and how he got separated from Daisy as a soldier. It is also revealed later on in the novel that Gatsby accumulated massive wealth for the sole purpose of impressing Daisy and convincing her that she would be well-provided with him. He also bought his house on the same area where Daisy lives in order to be close her and monitor her. In fact, when Gatsby was still a soldier and was not yet rich, he lied to Daisy about his social status in order to show her that he was good for her and to persuade her to wait for his return from the battlefield. However, Daisy married Tom Buchanan, her present husband, which basically ignited the chain of events that led to Gatsby’s relentless pursuit of Daisy. In other words, all of Gatsby’s actions mentioned above only show that he would do anything for his love. This was further accentuated when it was shown in the novel that Gatsby acquired his wealth through illegal activities and through participation in organized crime such as unlawful distribution of alcohol and stolen goods. Meaning to say, no matter what the means and the costs were, Gatsby would do anything for Daisy, which only proves that he is a romantic. Another important highlight of Gatsby’s romantic pursuit is his reunion with Daisy which was arranged by Nick. It was during this time that Gatsby’s passion and love towards her were more vividly revealed. Moreover, it again showed how Gatsby would do anything just to see Daisy and be reunited with her because even to the point of asking Nick, whom he has known for only a short time, to arrange such a meeting. When Gatsby and Daisy started a secret affair, he did not care about the risks such as Tom finding out because it was only Daisy he cared about. Thus, it can also be deduced that Gatsby was selfish because all of his actions were directed for the sole purpose of being with the one he loves. But being selfish is usually the case among romantic people because it is in their nature to do everything in their power for the object of their love. However, possibly the main highlight of Gatsby’s love for Daisy was when he sacrificed his life in order to save her from possible arrest and humiliation. This is shown when the car that Daisy and Gatsby were in accidentally hits and kills Myrtle Wilson, who has a secret love affair with Tom. In the ensuing events, Gatsby takes the blame for killing Myrtle even though it was Daisy who was driving the car. He also refuses to leave town when Nick asks him to do so. As a result, George, Myrtle’s husband, shoots and kills Gatsby in his rage before killing himself. In short, Gatsby’s sacrifice best exemplified his love for Daisy and punctuated the fact that he is a romantic character. He basically epitomizes a romantic who would do anything, even at the cost of his of his own life, just to please the one he loves. References Fitzgerald, F. S. (2007). The Great Gatsby. USA: Penguin Books.

Thursday, November 14, 2019

The Western World in the Eighteen and Ninteen Hundreds :: Nature Religion American History Essays

The Western World in the Eighteen and Ninteen Hundreds Nature underwent an incredible alteration in the way in which it was viewed by man in the Western World in the eighteen and nineteen hundreds. Venturing onto the banks of their land of promise, the first immigrants to America’s northeast shores found a trackless expanse which, instead of filling them with hope and promise for their newly won future, brought about trepidation and fear of that most ominous of adversaries: the unknown. The untamed wilderness was a frightening proposition to early settlers who were forced to reconsider their hasty renunciation of the rules and structure of civilized society. So as human beings are want to do, they imported their religious intolerance and chronic need to dominate and subjugate nature with them. As life inside the colonies became increasingly structured and illusionary of safety, the Wild outside became correspondingly malevolent as it impinged upon their cozy order and stasis. Religion continued unimpeded as the corn erstone of the colonists’ beliefs and actions, and its message was successfully used to amplify and solidify their unhealthy fear of nature. Powerful religious figures like Jonathan Edwards used the image of a wilderness analogous to Hell to strengthen worldly renunciation and recognition of the need for man to conquer his surroundings. With time the concept of nature and man’s relationship to it would continue to evolve, but it was not until the visionary philosophy of John Muir in the mid 1900s that the place of nature in religion would be completely turned on its head. By comparing the differences in doctrine set forth by Edwards and Muir, it can be seen how philosophical views of nature came full-circle in early America. In the 1800s, Christianity was a dominating influence over daily life in the New World. The majority of the population lived each day mindful of how their actions in this life would affect their placement in the next. Anticipation of Heaven and fear of Hell were very real governing factors on peoples’ behavior, and religious leaders of the time played off of this elevated degree of suggestibility and exploited the ever prevalent fear of the unknown in their preaching. Stories depicting the woods as a rendezvous point for sinners and the Devil were customary, even among the more secular of writers.